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Bundle structures can vary depending on the type of the bundle and the target platform. The following sections describe the bundle structures used most commonly in both macOS and iOS.
Note: Although bundles are one way of packaging executable code, they are not the only way that is supported. UNIX shell scripts and command-line tools do not use the bundle structure, neither do static and dynamic shared libraries. Application Bundles
Application bundles are one of the most common types of bundle created by developers. The application bundle stores everything that the application requires for successful operation. Although the specific structure of an application bundle depends on the platform for which you are developing, the way you use the bundle is the same on both platforms. This chapter describes the structure of application bundles in both iOS and macOS. What Files Go Into an Application Bundle?
Table 2-1 summarizes the types of files you are likely to find inside an application bundle. The exact location of these files varies from platform to platform and some resources may not be supported at all. For examples and more detailed information, see the platform-specific bundle sections in this chapter.Table 2-1 Types of files in an application bundle
File
Description
Info.plist file
(Required) The information property list file is a structured file that contains configuration information for the application. The system relies on the presence of this file to identify relevant information about your application and any related files.
Executable
(Required) Every application must have an executable file. This file contains the application’s main entry point and any code that was statically linked to the application target.
Resource files
Resources are data files that live outside your application’s executable file. Resources typically consist of things like images, icons, sounds, nib files, strings files, configuration files, and data files (among others). Most resource files can be localized for a particular language or region or shared by all localizations.
The placement of resource files in the bundle directory structure depends on whether you are developing an iOS or Mac app.
Other support files
Mac apps can embed additional high-level resources such as private frameworks, plug-ins, document templates, and other custom data resources that are integral to the application. Although you can include custom data resources in your iOS application bundles, you cannot include custom frameworks or plug-ins.
Although most of the resources in an application bundle are optional, this may not always be the case. For example, iOS applications typically require additional image resources for the application’s icon and default screen. And although not explicitly required, most Mac apps include a custom icon instead of the default one provided by the system. Anatomy of an iOS Application Bundle
The project templates provided by Xcode do most of the work necessary for setting up the bundle for your iPhone or iPad application. However, understanding the bundle structure can help you decide where you should place your own custom files. The bundle structure of iOS applications is geared more toward the needs of a mobile device. It uses a relatively flat structure with few extraneous directories in an effort to save disk space and simplify access to the files.The iOS Application Bundle Structure
A typical iOS application bundle contains the application executable and any resources used by the application (for instance, the application icon, other images, and localized content) in the top-level bundle directory. Listing 2-1 shows the structure of a simple iPhone application called MyApp. The only files that are required to be in subdirectories are those that need to be localized; however, you could create additional subdirectories in your own applications to organize resources and other relevant files.
Listing 2-1 Bundle structure of an iOS application
Table 2-2 describes the contents of the application shown in Listing 2-1. Although the application itself is for demonstration purposes only, many of the files it contains represent specific files that iOS looks for when scanning an application bundle. Your own bundles would include some or all of these files depending on the features you support. Table 2-2 Contents of a typical iOS application bundle
File
Description
MyApp
(Required) The executable file containing your application’s code. The name of this file is the same as your application name minus the .app extension.
Application icons (MyAppIcon.png, MySearchIcon.png, and MySettingsIcon.png)
(Required/Recommended) Application icons are used at specific times to represent the application. For example, different sizes of the application icon are displayed in the Home screen, in search results, and in the Settings application. Not all of the icons are required but most are recommended. For information about application icons, see Application Icon and Launch Images.
Info.plist
(Required) This file contains configuration information for the application, such as its bundle ID, version number, and display name. See The Information Property List File for further information.
Launch images (Default.png)
(Recommended) One or more images that show the initial interface of your application in a specific orientation. The system uses one of the provided launch images as a temporary background until your application loads its window and user interface. If your application does not provide any launch images, a black background is displayed while the application launches. For information about application icons, see Application Icon and Launch Images.
MainWindow.nib
(Recommended) The application’s main nib file contains the default interface objects to load at application launch time. Typically, this nib file contains the application’s main window object and an instance of the application delegate object. Other interface objects are then either loaded from additional nib files or created programmatically by the application. (The name of the main nib file can be changed by assigning a different value to the NSMainNibFile key in the Info.plist file. See The Information Property List File for further information.)
Settings.bundle
The Settings bundle is a special type of plug-in that contains any application-specific preferences that you want to add to the Settings application. This bundle contains property lists and other resource files to configure and display your preferences.
Custom resource files
Non-localized resources are placed at the top level directory and localized resources are placed in language-specific subdirectories of the application bundle. Resources consist of nib files, images, sound files, configuration files, strings files, and any other custom data files you need for your application. For more information about resources, see Resources in an iOS Application.
Note: An iOS app bundle cannot include a custom folder named “Resources.”
An iOS application should be internationalized and have a language.lproj folder for each language it supports. In addition to providing localized versions of your application’s custom resources, you can also localize your launch images by placing files with the same name in your language-specific project directories. Even if you provide localized versions, however, you should always include a default version of these files at the top-level of your application bundle. The default version is used in situations where a specific localization is not available. For more information about localized resources, see Localized Resources in Bundles. The Information Property List File
Every iOS application must have an information property list (Info.plist) file containing the application’s configuration information. When you create a new iOS application project, Xcode creates this file automatically and sets the value of some of the key properties for you. Table 2-3 lists some additional keys that you should set explicitly. (Xcode obscures actual key names by default, so the string displayed by Xcode is also listed in parenthesis where one is used. You can see the real key names for all keys by Control-clicking the Information Property List key in the editor and choosing Show Raw Keys/Values from the contextual menu that appears.) Table 2-3 Required keys for the Info.plist file
Key
Value
CFBundleDisplayName (Bundle display name)
The bundle display name is the name displayed underneath the application icon. This value should be localized for all supported languages.
CFBundleIdentifier (Bundle identifier)
The bundle identifier string identifies your application to the system. This string must be a uniform type identifier (UTI) that contains only alphanumeric (A-Z,a-z,0-9), hyphen (-), and period (.) characters. The string should also be in reverse-DNS format. For example, if your company’s domain is Ajax.com and you create an application named Hello, you could assign the string com.Ajax.Hello as your application’s bundle identifier.
The bundle identifier is used in validating the application signature.
CFBundleVersion (Bundle version)
The bundle version string specifies the build version number of the bundle. This value is a monotonically increased string, comprised of one or more period-separated integers. This value cannot be localized.
CFBundleIconFiles
An array of strings containing the filenames of the images used for the application’s assorted icons. Although technically not required, it is strongly encouraged that you use it.
This key is supported in iOS 3.2 and later. Emergency 20 crack.
LSRequiresIPhoneOS (Application requires iOS environment)
A Boolean value that indicates whether the bundle can run on iOS only. Xcode adds this key automatically and sets its value to true. You should not change the value of this key.
UIRequiredDeviceCapabilities
A key that tells iTunes and the App Store know which device-related features an application requires in order to run. iTunes and the mobile App Store use this list to prevent customers from installing applications on a device that does not support the listed capabilities.
The value of this key is either an array or a dictionary. If you use an array, the presence of a given key indicates the corresponding feature is required. If you use a dictionary, you must specify a Boolean value for each key indicating whether the feature is required. In both cases, not including a key indicates that the feature is not required.
For a list of keys to include in the dictionary, see Information Property List Key Reference. This key is supported in iOS 3.0 and later.
In addition to the keys in the preceding table, Table 2-4 lists some keys that are commonly used by iOS applications. Although these keys are not required, most provide a way to adjust the configuration of your application at launch time. Providing these keys can help ensure that your application is presented appropriately by the system. Table 2-4 Keys commonly included in the Info.plist file
Para
Para
NSMainNibFile (Main nib file base name)
A string that identifies the name of the application’s main nib file. If you want to use a nib file other than the default one created for your project, associate the name of that nib file with this key. The name of the nib file should not include the .nib filename extension.
UIStatusBarStyle
A string that identifies the style of the status bar as the application launches. This value is based on the UIStatusBarStyle constants declared in UIApplication.h header file. The default style is UIStatusBarStyleDefault. The application can change this initial status-bar style when it finishes launching.
If you do not specify this key, iOS displays the default status bar.
UIStatusBarHidden
A Boolean value that determines whether the status bar is initially hidden when the application launches. Set it to true to hide the status bar. The default value is false.
UIInterfaceOrientation
A string that identifies the initial orientation of the application’s user interface. This value is based on the UIInterfaceOrientation constants declared in the UIApplication.h header file. The default style is UIInterfaceOrientationPortrait.
UIPrerenderedIcon
A Boolean value that indicates whether the application icon already includes gloss and bevel effects. The default value is false. Set it to true if you do not want the system to add these effects to your artwork.
UIRequiresPersistentWiFi
A Boolean value that notifies the system that the application uses the Wi-Fi network for communication. Applications that use Wi-Fi for any period of time must set this key to true; otherwise, after 30 minutes, the device shuts down Wi-Fi connections to save power. Setting this flag also lets the system know that it should display the network selection dialog when Wi-Fi is available but not currently being used. The default value is false.
Even if the value of this property is true, this key has no effect when the device is idle (that is, screen-locked). During that time, the application is considered inactive and, although it may function on some levels, it has no Wi-Fi connection.
UILaunchImageFile
A String containing the base filename used by the application’s launch images. If you do not specify this key, the base name is assumed to be the string Default. Application Icon and Launch Images
Application icons and launch images are standard graphics that must be present in every application. Every application must specify an icon to be displayed on the device’s Home screen and in the App Store. And an application may specify several different icons for use in different situations. For example, applications can provide a small version of the application icon to use when displaying search results. Launch images provide visual feedback to the user that your application launched.
The image files used to represent icons and launch images must all reside in the root level of your bundle. How you identify these images to the system can vary, but the recommended way to specify your application icons is to use the CFBundleIconFiles key. For detailed information about how to specify the icons and launch images in your application, see the discussion of these items in Advanced App Tricks in App Programming Guide for iOS.
Note: In addition to the icons and launch image at the top level of your bundle, you can also include localized versions of launch images in your application’s language-specific project subdirectories. For more information about including localized resources in your application, see Localized Resources in Bundles. Resources in an iOS Application
In an iOS application, nonlocalized resources are located at the top-level of the bundle directory, along with the application’s executable file and the Info.plist file. Most iOS applications have at least a few files at this level, including the application’s icon, launch image, and one or more nib files. Although you should place most nonlocalized resources in this top-level directory, you can also create subdirectories to organize your resource files. Localized resources must be placed in one or more language-specific subdirectories, which are discussed in more detail in Localized Resources in Bundles.
Listing 2-2 shows a fictional application that includes both localized and nonlocalized resources. The nonlocalized resources include Hand.png, MainWindow.nib, MyAppViewController.nib, and the contents of the WaterSounds directory. The localized resources include everything in the en.lproj and jp.lproj directories.
Listing 2-2 An iOS application with localized and nonlocalized resources
For information about finding resource files in your application bundle, see Accessing a Bundle’s Contents. For information about how to load resource files and use them in your program, see Resource Programming Guide. Anatomy of a macOS Application Bundle
The project templates provided by Xcode do most of the work necessary for setting up your Mac app bundle during development. However, understanding the bundle structure can help you decide where you should place your own custom files. macOS bundles use a highly organized structure to make it easier for the bundle-loading code to find resources and other important files in the bundle. The hierarchical nature also helps the system distinguish code bundles such as applications from the directory packages used by other applications to implement document types.The Structure of a macOS Application Bundle
The basic structure of a Mac app bundle is very simple. At the top-level of the bundle is a directory named Contents. This directory contains everything, including the resources, executable code, private frameworks, private plug-ins, and support files needed by the application. While the Contents directory might seem superfluous, it identifies the bundle as a modern-style bundle and separates it from document and legacy bundle types found in earlier

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